>I've added cute particle engine to glob2. Right now, it only generates smoke for damaged buildings but is fairly generic.
I like the idea (no smoke (healthy), little smoke (half way), and lots of smoke (damaged)). But I think its a bit too thick and too tall IMO.
Question: Does it move or is it static?? :S
>By the way, the scrolling code in GameGUI is still complex and unintuitive. I don't know how we got there....
But it works. Thats the main thing!
>And we should be able to delete a selected building or unit in the editor by pressing delete.
Agreed!