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Re: [glob2-devel] particle improvement
From: |
Joe Wells |
Subject: |
Re: [glob2-devel] particle improvement |
Date: |
Thu, 23 Aug 2007 13:30:03 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
"Kieran P" <address@hidden> writes:
> * It needs the ability to turn off this on Low Quality if it isn't already (I
> haven't tried but I don't think it is based on the commits (no indication of
> an
> if to see if quality is low)).
Yes, please!
> * The smoke goes over the black undiscovered zone. I dont think this should
> happen, it looks really weird, especially for like a pool, which, when one
> corner is being attack and the rest is under black, looks like it comes out of
> nowhere. I suggest only showing the smoke if the full building site is within
> the viewable area (viewable area = lightest part of the game screen, not
> overtop of the black zone, and unseeable if FOG covers it).
Just draw the smoke before drawing the darkness? (Yes, the darkness
is _drawn_ on top of the map!)
--
Joe