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Re: [glob2-devel] concept for building priorities


From: Kai Antweiler
Subject: Re: [glob2-devel] concept for building priorities
Date: Fri, 24 Aug 2007 19:25:32 +0200

> >> >> Probably the time the globs take should be adjusted based on their
> >> >> speed to get instead the time the "average" glob _would_ have taken.
> >> >
> >> > But if you want to compute a time period, you have to normalize the
> >> > value.  Otherwise you can not compare UT and HT.
> >>
> >> I don't understand the two sentences above.  Can you clarify?
> >
> > If you just multiply speed and time you will get the distance (or
> > better the length of the path) between glob and Inn.
>
> I don't understand.  How is this related to my proposal?

Oh, I see.  You meant something different.
When you wrote:
"Probably the time the globs take should be adjusted based on their
speed to get instead the time the "average" glob _would_ have taken."

Probably corresponding to my comment:
"We can reduce this effect somewhat, if we (let's say) multiply the
time by the speed of the globs and maybe divide by the average speed."

Dividing by the speed of the glob would not achieve anything.  We would and
up with the original time again.  So I assume you meant we could skip the
normalizing, but keep the speed times time.
Now I think: you want to skip both.


> Also, what about traffic congestion?

I don't know.  I always assume that globs always move and never stand still
if they have a spot they can go to.  So traffic congestions would just increase
the length of the path.
But now I think that is wrong, because unemployed globs are said to be consuming
less food.

-- 
Kai Antweiler




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