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Re: [glob2-devel] graphic standardization: buildings discussion
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] graphic standardization: buildings discussion |
Date: |
Mon, 12 Oct 2009 00:26:45 +0200 |
User-agent: |
KMail/1.9.10 |
On Monday 12 October 2009 00:16:04 address@hidden wrote:
> >> the damaged graphic must be present in each building with just 1 set
> >> (now some don't have, some have 2, some others have 1)
> >
> > The reason is that some buildings have more frames to show progress on
> > damages. This is a nice feature, do not remove it.
>
> i think it should be 1 for every, or at least the game should
> automatically check for the presence of more.
I do not understand. Are you against having more damage frame on some
buildings, or do you mean that every building must at least have one?
> >> a dynamically configuration file should be added for the stats of the
> >> buildings.
> >
> > There is already, see data/buildings.txt
>
> i have tried to use it but if i change something the game crashes.
> i just changed the string of the "tower construction" and as soon as i
> tried to build a tower the game crashed
Which string?
> > While I agree for the terrain, I'm not sure the change is worth the work
> > for
> > the buildings.
>
> it is, cause if you multiply it for all the buildings you got a lot of
> less files.
>
> it is also necessary for the units, having almost the same amount of
> frames as the tiles of the terrain
This I agree as well.
The problem is that currently glob2 supports more-or-less (never really
tested) varying number of frames for terrain and units. But we could image
that terrains and units have images of 256 x HEIGHT, where HEIGHT =
FRAMES_COUNT / (256 / 32).
Have a nice day,
Steph
--
http://stephane.magnenat.net