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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: Valentin Lorentz
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Wed, 27 Aug 2014 12:23:19 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Icedove/24.5.0

1) I suggest starting with 2D, with future 3D support in mind. Having
both in the final version would be best, and only implementing 2D at the
beginning will help you focus on the logic of the game and get something
working faster.

4) Don't make the client download code, it's an open door to malwares.
Downloading maps, images, or units description files is ok, though.

5) Isn't the NDK (ie. C++ API for Android) always used by Android apps
that use lots of computing resources?

6) what do you mean? You want to make an android app, but support
neither phones nor tablets?

Regards,
Valentin

On 27/08/2014 12:06, Artur D wrote:
> Thanks for all your possitive responses.
>
> Yeah, I know it's going to be globulation3.
>
> To make things clearer:
>
> I will let you know when I could use some of your support, that is
> when I'm more aware of the actual tasks to be done. When will I have
> any financial problems (unlikely in the near future). But for that to
> happen I must do a lot of research and planning, so it will probably
> take me a month or two to actually start real coding.
>
> You probably remember me from globulation forums/irc channel. I am not
> an experienced game developper, nor android developper, but I wanted
> some real project to become one. I hope that I will learn a lot from
> this, and that's actually the only thing I'm certain of. Also I think
> that all of us had the problem which was having someone relentless
> enough to carry the project and keep it alive long enough for others
> to start contributing and treat it as a real thing. Now I bear in mind
> that it's probably too big for me, and I won't succeed, but I actually
> have a lot of motivation and I wish that'll be enough to at least
> release something playable.
>
> Although it's still quite far away, now you can help me using your
> love to globulation and imagination and raise a discussion of what
> fundamental changes would you see in globulation 3. Those decisions
> should be taken quite early.
>
> My main points to consider:
> 1) will it stay 2d, or actually make it 3d, or at least 3d rendered to
> allow better camera management, more realistic zooming and probably
> round planet in function of a minimap when you zoom out.
> I have a lot of concerns if 3d version will have good enough performance.
> Here I'd prefer 3d for its pros, what do you think? Can you reccomend
> any ready (and free) to use engines for that?
>
> 2) should I keep tiles, or make it with more freedom of space (which
> would be probably extremely difficult, considering amount of path glob
> is calculating), or make smaller tiles, or make everything radial (or
> eliptical). With radial stuff it would be very easy to calculate
> collisions, but still I'm not sure how pathmaking will work (but I
> think it's doable).
> As it would be probably nice to have, I think I'll stick to tiles. Or
> maybe you have some experience with what I mentioned and it's not as
> difficult as I imagine?
>
> 3) what could we change in gameplay to create opportunity for short,
> enjoyable games using a big part of variety the game will offer (apart
> from simple warrior/hospital rush) which duration wouldn't exceed 10
> minutes, as people on android are expecting games which they can play
> for example in traffic, short, but many games, and be able to stop
> when they wish. The current design of globulation I feel is lacking
> that option. Should I develop it keeping it in mind as high priority?
> What do you think?
>
> 4) I am not sure if similiar YOG client for android could work.
> Certainly in the future I will need help with multiplayer. I haven't
> seen an application which would offer downloading extra content for
> the game via the game, but I guess it's doable considering the fact
> that they are allowed to download extra ads to display :P
>
> 5) I haven't yet checked how programming in C++ under android looks
> like and whether I should learn java for this project, or stay with
> C++, as I saw few applications written in C++ ported for android with
> some emulations I'd guess. For example wesnoth.
>
> 6) I think I shouldn't worry about phones and design for tablets, as
> phones probably have too little resolution for this to work. Or am I
> wrong?
>
> So there's a lot of concerns. In the worst case I'll share postmortem
> and join your initiatives to revive globulation. Or in the more
> succesful case, I'll fail and someone will use my work to go on.
> Anyways it'll be fun.
>
> I am going to start working when my personal computer returns from
> repairment. I'll keep you updated.
>
> P.S: Sorry if my English is difficult to understand.
>
> Regards,
> zenfur
>
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