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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: Bradley Arsenault
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Thu, 28 Aug 2014 12:31:09 -0400

Glob2 isn't that bad on a small screen. Unlike most RTS, your not selecting specific units, your selecting buildings, which are fairly large.

Tablet is certainly better then a phone. Ability to zoom in and out would also be required

------
Bradley Arsenault < address@hidden >
http://arsenault.enterprises/
647-261-0462
Toronto, Ontario


On Thu, Aug 28, 2014 at 4:08 AM, Quinn YQ Teh <address@hidden> wrote:
I think the issue with running glob on a phone wouldn't be the processing power, but rather the screensize. Most people would struggle with the UI unless they have a stylus.


On Thu, Aug 28, 2014 at 5:53 PM, Stéphane Magnenat <address@hidden> wrote:
On 27.08.2014 22:10, Shawn Anderson wrote:
I seem to remember Glob2 to be quite CPU intensive. Will it run
adequately on tablets and phones?

Today's tables and phones are far more powerful than the computers we had when we started Glob2. For souvenir, the initial target and development platform was a 60 MHz SPARC workstation with 16 MB of RAM. Compared that to a 2 GHz 4 Core phone with 2 GB of RAM ;-)


cheers,

Stéphane

--
http://stephane.magnenat.net

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