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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: Leo Wandersleb
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Thu, 28 Aug 2014 13:48:10 -0400
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Hi

On 08/28/2014 12:31 PM, Bradley Arsenault wrote:
> Glob2 isn't that bad on a small screen. Unlike most RTS, your not selecting
> specific units, your selecting buildings, which are fairly large.
> 
> Tablet is certainly better then a phone. Ability to zoom in and out would also
> be required

Totally agree with that. If any RTS becomes successful besides the ones that
take half a year per round (Travian for example), no micromanagement as seen in
glob2 will help a big deal on the phone.

>     On Thu, Aug 28, 2014 at 5:53 PM, Stéphane Magnenat <address@hidden
>     <mailto:address@hidden>> wrote:
>  
>         Today's tables and phones are far more powerful than the computers we
>         had when we started Glob2. For souvenir, the initial target and
>         development platform was a 60 MHz SPARC workstation with 16 MB of RAM.
>         Compared that to a 2 GHz 4 Core phone with 2 GB of RAM ;-)

EPIC! :)

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