gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] FPS sync


From: Andrea Palmatè
Subject: Re: [Gnash-dev] FPS sync
Date: Wed, 27 May 2009 17:52:13 +0200
User-agent: Thunderbird 2.0.0.21 (Windows/20090302)

Wei Cao ha scritto:
hi, all, I tested u2_has.swf on my windows laptop, hope it's not so late . I just tried the first 400 frames with the command

    ./sdl-gnash.exe --max-advances 400 u2_has.swf

The gnash-0.8.5 with the patch last time I sent uses 61.770s CPU time, 51.006s is consumed in draw_shape_character , there are total 84384 calls to AGG.

The optimized version uses 44.744s CPU time, 36.268s in draw_shape_character, there are only 32123 calls to AGG now, which means, 5/8 calls to AGG and 25% CPU time is saved by cache.

good.. would be cool to see your fantastic patch applied to the code ;)

Andrea




reply via email to

[Prev in Thread] Current Thread [Next in Thread]