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Re: [Gnash-dev] FPS sync
From: |
strk |
Subject: |
Re: [Gnash-dev] FPS sync |
Date: |
Sat, 30 May 2009 15:43:46 +0200 |
On Sat, May 30, 2009 at 09:07:11PM +0800, Wei Cao wrote:
> aha, you are right, it's a SDL thread in sound handler occupy 25% CPU time
> all the time, after I commented out init_sound() in gui/Player.cpp,
> sdl-gnash runs significantly than before.
Note that running with -r1 has the same effect at run-time...
--strk;
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- Re: [Gnash-dev] FPS sync, (continued)
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/30
- Re: [Gnash-dev] FPS sync,
strk <=
- Re: [Gnash-dev] FPS sync, Andrea Palmatè, 2009/05/27
- [Gnash-dev] u2_has.swf profiling (was: FPS sync), strk, 2009/05/28