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RE: [gnugo-devel] Reward multi-purpose moves ?
From: |
Evan Berggren Daniel |
Subject: |
RE: [gnugo-devel] Reward multi-purpose moves ? |
Date: |
Sat, 9 Nov 2002 22:52:02 -0500 (EST) |
On Sun, 10 Nov 2002, Portela Fernand wrote:
> But it also seems to me that you had a great insight, Arend. I took a more
> serious look at the connection_value() function, and it seems to me that
> something is indeed missing there : follow-ups. For instance, in case of
> a critical dragon, the failure to connect it to a friendly living one, not
> only costs proportionally to its effective size (if it dies), but it also
> connects all the surrounding opponent dragons together. Shouldn't we take
> this into account ?
While we're getting ideas... sometimes a connection between live dragons
means that a dead group doesn't have to be picked up as outside liberties
are filled, if the dragon has no eyes except for the lunch. I don't
believe gnugo accounts for this at all.
Anyway, this multipurpose move valuing and connection stuff looks really
interesting.
Evan Daniel