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[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html |
Date: |
Tue, 27 Aug 2002 00:32:18 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/08/27 00:32:18
Modified files:
doc/pegboard/1003: PEG_1003.html
Log message:
Incomplete change; will try to complete later
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1003/PEG_1003.html.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
Patches:
Index: gzz/doc/pegboard/1003/PEG_1003.html
diff -c gzz/doc/pegboard/1003/PEG_1003.html:1.1
gzz/doc/pegboard/1003/PEG_1003.html:1.2
*** gzz/doc/pegboard/1003/PEG_1003.html:1.1 Sun Aug 25 13:39:35 2002
--- gzz/doc/pegboard/1003/PEG_1003.html Tue Aug 27 00:32:18 2002
***************
*** 2,34 ****
<html>
<head>
<title>PEG 1003</title>
<meta http-equiv="content-type"
content="text/html; charset=ISO-8859-1">
</head>
! <body>
<h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
<p>Hierarchical <tt>VobScene</tt>s need some fixing.<br>
! </p>
<p>Open issues:<br>
! </p>
<ul>
! <li>Is the integer identifier of the coordinate system into which to place
a new coordinate system appropriate?</li>
! <li>Should plain coordinate systems be usable as those ints?</li>
<ul>
! <li>What are the semantics there? Current, just translate, is not good.
! However, using the vob-internal CS is not really nice either, as Vob CSs
! usually are in pixels, and this would be in 10s or 100s of pixels per
unit.</li>
</ul>
! <li>The most general use case is the PP-like viewport. How is that
implemented?
You need</li>
<ul>
! <li>clipping</li>
! <li>separate coordinate system for the motion of the clipping rectangle
! and the contents<br>
! </li>
</ul>
</ul>
! <br>
</body>
</html>
--- 2,52 ----
<html>
<head>
<title>PEG 1003</title>
+
<meta http-equiv="content-type"
content="text/html; charset=ISO-8859-1">
</head>
! <body>
!
<h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
+
<p>Hierarchical <tt>VobScene</tt>s need some fixing.<br>
! </p>
!
<p>Open issues:<br>
! </p>
!
<ul>
! <li>Is the integer identifier of the coordinate system into which to place
a new coordinate system appropriate?</li>
! <li>Should plain coordinate systems be usable as those ints?</li>
!
<ul>
! <li>What are the semantics there? Current, just translate, is not good.
! However, using the vob-internal CS is not really nice either, as Vob CSs
usually
! are in pixels, and this would be in 10s or 100s of pixels per unit.</li>
!
</ul>
! <li>The most general use case is the PP-like viewport. How is that
implemented?
You need</li>
+
<ul>
! <li>clipping</li>
! <li>separate coordinate system for the motion of the clipping rectangle
! and the contents</li>
!
</ul>
+
</ul>
! Possible solutions:<br>
! <ul>
! <li>Separate clipping from coordinate systems. Currently, a coordinate
! system defines a clip rectangle. How about specifying the coordinate system
! to clip to when creating a (any) coordinate system, as well as the coordinate
! system into whose coordinates the given coordinate system should go.<br>
! </li>
! </ul>
! <br>
! <br>
</body>
</html>
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html,
Tuomas J. Lukka <=
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/27
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/27
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/30
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Benja Fallenstein, 2002/08/30
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/30
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Benja Fallenstein, 2002/08/30