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[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html
Date: Fri, 30 Aug 2002 03:52:53 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/08/30 03:52:53

Modified files:
        doc/pegboard/1003: PEG_1003.html 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1003/PEG_1003.html.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/1003/PEG_1003.html
diff -c gzz/doc/pegboard/1003/PEG_1003.html:1.6 
gzz/doc/pegboard/1003/PEG_1003.html:1.7
*** gzz/doc/pegboard/1003/PEG_1003.html:1.6     Tue Aug 27 06:36:08 2002
--- gzz/doc/pegboard/1003/PEG_1003.html Fri Aug 30 03:52:53 2002
***************
*** 1,8 ****
  <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 
Transitional//EN"><html><head><title>PEG 1003</title>
    
!   <meta http-equiv="content-type" content="text/html; 
charset=ISO-8859-1"></head>
! 
! <body>
  <h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
  <p><i>
  Author: Tuomas Lukka
--- 1,6 ----
  <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 
Transitional//EN"><html><head><title>PEG 1003</title>
    
!   <meta http-equiv="content-type" content="text/html; 
charset=ISO-8859-1"></head><body>
  <h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
  <p><i>
  Author: Tuomas Lukka
***************
*** 71,77 ****
  neither in AWT nor in GL. The current system where a Vob has to set its 
cliprect
  works for really simple cases but gets inefficient and inconvenient.</li>
    <li><tt>createCoordsys(int transformedBy, int clippedBy, Object key, 
...)</tt></li>
!   <li>0 would be default for both.</li>
    <li>Unfortunately, to get the translate-and-clip effect, you'd need two
  different coordinate systems:</li>
    <ul>
--- 69,75 ----
  neither in AWT nor in GL. The current system where a Vob has to set its 
cliprect
  works for really simple cases but gets inefficient and inconvenient.</li>
    <li><tt>createCoordsys(int transformedBy, int clippedBy, Object key, 
...)</tt></li>
!   <li>0 would be default for both, i.e. no clipping, no transformation.</li>
    <li>Unfortunately, to get the translate-and-clip effect, you'd need two
  different coordinate systems:</li>
    <ul>
***************
*** 105,111 ****
  
    <p>(Benja:) I thought rotation/scaling? The above is extremely easy to do by
       putting two cs into each other, the parent being used for clipping,
!      and the child being used for the contents.<br>
  <br>
  Transforming and clipping:<br>
  <img src="d1.png" alt="Showing an example" width="569" height="788">
--- 103,111 ----
  
    <p>(Benja:) I thought rotation/scaling? The above is extremely easy to do by
       putting two cs into each other, the parent being used for clipping,
!      and the child being used for the contents.</p>
! <p>(Tjl):How would you specify that? You'd have to think about the inner 
coordinate system relative to the outer, right?<br>
! 
  <br>
  Transforming and clipping:<br>
  <img src="d1.png" alt="Showing an example" width="569" height="788">
***************
*** 113,126 ****
  
    </p>
  
    
  
  
    <br>
!   <br>
    
  
   <br>
   <br>
  <br>
  </body></html>
--- 113,136 ----
  
    </p>
  
+ 
    
  
  
    <br>
!   
! <h2>Coordinate systems</h2>
! <p>One thing that is currently not used enough with vobs is the possibility
! of having different coordinate systems defined by the Vob coordinates, as
! discussed in the Graphics techreport.<br>
! </p>
! <p>Especially the "vert" coordinate system would be useful for normal 
cells.<br>
! </p>
! 
    
  
   <br>
   <br>
+ <br>
  <br>
  </body></html>




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