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[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html |
Date: |
Fri, 30 Aug 2002 03:52:53 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/08/30 03:52:53
Modified files:
doc/pegboard/1003: PEG_1003.html
Log message:
twid
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1003/PEG_1003.html.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
Patches:
Index: gzz/doc/pegboard/1003/PEG_1003.html
diff -c gzz/doc/pegboard/1003/PEG_1003.html:1.6
gzz/doc/pegboard/1003/PEG_1003.html:1.7
*** gzz/doc/pegboard/1003/PEG_1003.html:1.6 Tue Aug 27 06:36:08 2002
--- gzz/doc/pegboard/1003/PEG_1003.html Fri Aug 30 03:52:53 2002
***************
*** 1,8 ****
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01
Transitional//EN"><html><head><title>PEG 1003</title>
! <meta http-equiv="content-type" content="text/html;
charset=ISO-8859-1"></head>
!
! <body>
<h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
<p><i>
Author: Tuomas Lukka
--- 1,6 ----
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01
Transitional//EN"><html><head><title>PEG 1003</title>
! <meta http-equiv="content-type" content="text/html;
charset=ISO-8859-1"></head><body>
<h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
<p><i>
Author: Tuomas Lukka
***************
*** 71,77 ****
neither in AWT nor in GL. The current system where a Vob has to set its
cliprect
works for really simple cases but gets inefficient and inconvenient.</li>
<li><tt>createCoordsys(int transformedBy, int clippedBy, Object key,
...)</tt></li>
! <li>0 would be default for both.</li>
<li>Unfortunately, to get the translate-and-clip effect, you'd need two
different coordinate systems:</li>
<ul>
--- 69,75 ----
neither in AWT nor in GL. The current system where a Vob has to set its
cliprect
works for really simple cases but gets inefficient and inconvenient.</li>
<li><tt>createCoordsys(int transformedBy, int clippedBy, Object key,
...)</tt></li>
! <li>0 would be default for both, i.e. no clipping, no transformation.</li>
<li>Unfortunately, to get the translate-and-clip effect, you'd need two
different coordinate systems:</li>
<ul>
***************
*** 105,111 ****
<p>(Benja:) I thought rotation/scaling? The above is extremely easy to do by
putting two cs into each other, the parent being used for clipping,
! and the child being used for the contents.<br>
<br>
Transforming and clipping:<br>
<img src="d1.png" alt="Showing an example" width="569" height="788">
--- 103,111 ----
<p>(Benja:) I thought rotation/scaling? The above is extremely easy to do by
putting two cs into each other, the parent being used for clipping,
! and the child being used for the contents.</p>
! <p>(Tjl):How would you specify that? You'd have to think about the inner
coordinate system relative to the outer, right?<br>
!
<br>
Transforming and clipping:<br>
<img src="d1.png" alt="Showing an example" width="569" height="788">
***************
*** 113,126 ****
</p>
<br>
! <br>
<br>
<br>
<br>
</body></html>
--- 113,136 ----
</p>
+
<br>
!
! <h2>Coordinate systems</h2>
! <p>One thing that is currently not used enough with vobs is the possibility
! of having different coordinate systems defined by the Vob coordinates, as
! discussed in the Graphics techreport.<br>
! </p>
! <p>Especially the "vert" coordinate system would be useful for normal
cells.<br>
! </p>
!
<br>
<br>
+ <br>
<br>
</body></html>
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/27
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/27
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/27
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html,
Tuomas J. Lukka <=
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Benja Fallenstein, 2002/08/30
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Tuomas J. Lukka, 2002/08/30
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html, Benja Fallenstein, 2002/08/30