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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Tue, 12 Nov 2002 07:35:15 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/12 07:35:14

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        Slightly less whimsical

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.24&tr2=1.25&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.24 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.25
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.24        Tue Nov 12 
07:31:25 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Tue Nov 12 07:35:14 2002
@@ -187,7 +187,7 @@
 
 - basic model: rectangular paper, of which a convex region is shown
 
-\subsection{Why}
+\subsection{Rationale ``Why?''}
 
 A smooth rectangular or elliptical frame can make small viewports seem 
claustrophobic. 
 One reason for this is that the frame is often visually too small for its 
contents
@@ -211,7 +211,7 @@
 Because of this, it should be readily comprehensible
 to users that we're not tearing the original paper but only a depiction of it.
 
-\subsection{What}
+\subsection{Detailed design ``What?''}
 
 - distinguishing between edges of paper and the viewport useful
 - edge of paper = line, edge of viewport = torn
@@ -227,21 +227,19 @@
   is visible as the ``rippling speed''
 
 
-porthole
-
-Knuth \& John Hobby ref. 
-
 Non-photorealism: easier to understand motion; photorealistic would seem 
bizarre.
 
+porthole
+
 - draw edge
 
 For the edge thickness, scaling it with the scale of the paper is not good
 (too photorealistic...), but neither is a constant width, which ...
 Square root
 
-Edge shapes: attached and sprinkled.
+Edge shapes: attached and sprinkled and intermediates.
 
-\subsection{How} 
+\subsection{Algorithm ``How?''} 
 
 Surface defined by $(x, y, f(x,y))$.
 The jagged version of an edge in the $z=0$ plane is obtained by first
@@ -263,6 +261,8 @@
 to their availability in the Linux environment), but 
 the feature sets of other APIs and manufacturers
 are quite similar.
+
+Knuth \& John Hobby ref. 
 
 \subsection{A shape with the correct type of motion}
 




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