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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Tue, 19 Nov 2002 15:55:16 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/19 15:55:16

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Image ideas

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.41&tr2=1.42&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.41 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.42
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.41  Tue Nov 19 15:52:13 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Tue Nov 19 15:55:15 2002
@@ -32,7 +32,7 @@
 for assisting user orientation
 in navigating hyperstructures using Focus+Context views.
 %
-We can generate a texture for every document the user ever visits, (XXX SLOW?! 
NOT)
+We can rapidly generate a texture for any document the user visits, 
 and the user will be able to learn the textures of the 
 most often visited
 documents, as per Zipf's law.
@@ -233,6 +233,17 @@
 Easiest to remember presence and absence of features; therefore, should have
 relatively small basis size, not to have too many features. XXX why?
 
+\begin{figure*}
+\centering
+\fbox{\vbox{\vskip 5in}}
+\caption{
+\label{fig-examples}
+A number of unique textures generated by our system.
+This view can be rendered, without pre-rendering the textures,
+in XXX ms on a GeForce4 ...
+}
+\end{figure*}
+
 \section{Hardware-accelerated implementation}
 
 Performance: zoomability, memory, speed
@@ -350,6 +361,16 @@
 different basis textures so that a paper will have mostly basis textures
 of one or two types will give a specific feel to the paper.
 
+\begin{figure}
+\centering
+\fbox{\vbox{\vskip 3in}}
+\caption{
+\label{fig-basis}
+The complete set of 2D basis textures used by our implementation.
+3D?!?!
+}
+\end{figure}
+
 \subsection{Texture coordinates}
 
 Texture coordinates define the mapping of the basis textures to the paper.
@@ -418,6 +439,15 @@
 %the output values can be scaled up only once per each general 
 %combiner stage by at most 4. 
 
+\begin{figure}
+\centering
+\fbox{\vbox{\vskip 3in}}
+\caption{
+\label{fig-regcomb}
+How register combiners can be used to generate shapes. (band-like!)
+}
+\end{figure}
+
 \subsection{Multi-pass}
 
 A simple way of increasing the visual features of the
@@ -464,15 +494,21 @@
 
 \section{Conclusions}
 
+We have 
+
+
+
 Other applications:?
 
 Xanadu model
 
-Further work: NV30
-
-Textures with alpha/depth/lighting: irregular edges, holes, and bumps
+Further work: 
+    NV30
+    Surface structure:
+       Textures with alpha/depth/lighting: irregular edges, holes, and bumps
 
-Objections: readability, interference with colored documents
+Objections: readability, interference with colored documents, performance,
+    visual clutter, 
 
 \section{MPEG Animation}
 [not to be included in final ms.]




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