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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Fri, 22 Nov 2002 04:06:42 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/22 04:06:42

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        concl

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.51&tr2=1.52&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.51 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.52
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.51  Fri Nov 22 03:58:33 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Fri Nov 22 04:06:42 2002
@@ -574,28 +574,15 @@
 
 \section{Conclusions}
 
-We have 
+We have introduced procedurally generated unique textures
+as a way of visualizing the identity of data.
+While the method is general and
+applicable whenever data has identity,
+it is at its best when the same data node can be reached through
+several ways, and fragments of nodes are seen. In such a case,
+it can enhance user's orientation and sense of location.
 
-usable whenever data has identity
-
-at its best when the same data node can be reached through
-several ways, and fragments of nodes are seen.
-
-Not useful for standard UI, because only one route of getting
-to PDF file
-
-Other applications:?
-
-
-Further work: 
-    NV30
-    Surface structure:
-       Textures with alpha/depth/lighting: irregular edges, holes, and bumps
-
-Objections: readability, interference with colored documents, performance,
-    visual clutter, 
-
-It can be argued, for example, that
+Of course it can be argued, for example, that
 the textures clutter the display
 visually, making the user interface more confusing,
 and reduce text readability..
@@ -606,6 +593,15 @@
 Also, text readability on the generated backgrounds depends 
 strongly on the text scale; making it easy for the user to zoom
 fluidly in and out helps.
+
+We are currently working on implementing
+similar algorithms on ATI hardware, due to their release
+of a Linux driver.
+The new graphics chips, ATI R300 and NVIDIA NV30 support
+a great deal more of procedural texturing and it will
+be interesting to apply the same criteria there.
+The algorithms can be further developed: simulating lighting and
+a rough surface could produce good results.
 
 
 \section{MPEG Animation}




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