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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Fri, 22 Nov 2002 04:31:28 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/22 04:31:28

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        abstr

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.52&tr2=1.53&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.52 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.53
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.52  Fri Nov 22 04:06:42 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Fri Nov 22 04:31:27 2002
@@ -47,12 +47,21 @@
 In Focus+Context views, the textures can act as visual cues in the context
 (information foraging).
 
-We have designed a hardware-accelerated implementation of unique textures
-using a rough, qualitative model of visual perception.
+We motivate general rules about designing such textures through
+a rough, qualitative model of visual perception: to be recognizable,
+the texture should produce a random feature vector on the cortex
+{\bf after} visual feature extraction. 
+
+We have designed a hardware-accelerated implementation on the NV10 and NV20
+of unique textures.
 The implementation works by combining a small set of basis textures
+and perceptually chosen colors
 on the GPU.
 
-READABILITY
+We show an example user interface for browsing linked PDF documents
+in a focus+context view using unique textures.
+
+% READABILITY
 
 % - saving bits
 % - colors decoupled
@@ -60,10 +69,6 @@
 % - repeating non-repeating
 % - render-to-texture
 
-% Unique textures can be implemented by combining a small set of basis
-% textures on the GPU. We discuss our implementation on the NV10 and NV20
-% architectures.
-
 % - example: f+c PDF
 %- EFFICIENT\\
 %- Perceptron model justification\\
@@ -197,6 +202,9 @@
 
 
 \section{Unique Textures}
+
+Features orthogonal to human perception (e.g.~color, direction of fastest 
luminance change)
+should be independently random, and features not orthogonal (... and ...)...
 
 ...
 When the view is focused on one part of a document,




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