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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Fri, 29 Nov 2002 09:05:50 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/29 09:05:50

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        twids

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.91&tr2=1.92&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.91 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.92
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.91        Fri Nov 29 
08:29:03 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Fri Nov 29 09:05:50 2002
@@ -165,29 +165,28 @@
 a separate underlying canvas.
 
 
----
-
-Reasons: - using mostly graph or 2D structure
-
-Practical reasons: efficiency, ease of implementation
-
-
 Non-rectangular window shapes technically possible\cite{XSHAPEEXT}
 but not
 used except for some special effects such as a
-round clock, and amusements such as shooting holes in windows \cite{XBLAST} or 
....
+round clock, 
+and amusements such as shooting holes in windows \cite{XBLAST} 
 or animated ``agents''\cite{andre98employing} such as the Office Assistants
 of Microsoft Office.
 
-in all cases, the irregular shape of the viewport matches the shape of an
-actual irregular object
-
 However, in all these cases, the irregular
 shape of the window matches the shape of an actual
-irregular object (clock, shooting hole etc.). 
+irregular object (magnifying glass, clock, shooting hole etc.). 
 The irregular windows are not used as viewports, 
 since they always show the whole irregular object,
 not only part of it.
+
+---
+
+Reasons: - using mostly graph or 2D structure
+
+Practical reasons: efficiency, ease of implementation
+
+
 % XXX: they *are* used as viewports, e.g., a magnifying glass filter
 % in the toolglass system
 




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