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[Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Irregu irregu.tex
Date: Sat, 30 Nov 2002 04:40:13 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/30 04:40:12

Modified files:
        Documentation/Manuscripts/Irregu: irregu.tex 

Log message:
        reorg

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Irregu/irregu.tex.diff?tr1=1.105&tr2=1.106&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Irregu/irregu.tex
diff -u gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.105 
gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.106
--- gzz/Documentation/Manuscripts/Irregu/irregu.tex:1.105       Sat Nov 30 
04:39:49 2002
+++ gzz/Documentation/Manuscripts/Irregu/irregu.tex     Sat Nov 30 04:40:12 2002
@@ -534,6 +534,11 @@
 
 \section{Hardware-accelerated implementation}
 
+We shall concentrate on OpenGL and NVIDIA extensions (due
+to their availability in the Linux environment), but 
+the feature sets of other APIs and manufacturers
+are quite similar.
+
 OpenGL allows non-rectangular viewports through the stencil buffer
 
 There are two basic alternatives for drawing the shape: either
@@ -560,11 +565,6 @@
 This approach, generating shape through texture, is similar to
 the one used by Perlin in \cite{perlin-hypertexture} for synthesizing
 solid shapes.
-
-We shall concentrate on OpenGL and NVIDIA extensions (due
-to their availability in the Linux environment), but 
-the feature sets of other APIs and manufacturers
-are quite similar.
 
 In the following, we shall concentrate on drawing one rectangular section
 of the envelope, in the unit square, with $y=0$ inside the tear-out,




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