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[Gzz] Re: about coordinate systems drawing depth (LollipopCellVobFactory


From: Tuomas Lukka
Subject: [Gzz] Re: about coordinate systems drawing depth (LollipopCellVobFactory)
Date: Sat, 16 Nov 2002 19:33:25 +0200
User-agent: Mutt/1.4i

> The following code draws an oval cell background and text (almost) on it.
> This was only testing, but I'm wondering about the drawing order/depth of
> them:
> 
>   The text will be in front of OvalBgVob _if and only if_ I define
>   the contentBox before ballBox (at least if it is unitSqCS). The
>   depth-attribute in contentBox did not seem to have effect on that.
>   Should it really work like that, and why?
> 
>       /** Cell's content will be drawn next to OvalBgVob */
>       final int contentBox = vs.orthoBoxCS(box, "CONTENT", 0,
>                           diameter+pad, 0, 1, 1,
>                           boxwh[0]-(diameter+2*pad),
>                           boxwh[1]-pad);
> 
>       /** Coordsys to make OvalBgVob look circle and at
>        * right place of cell's Box. Currently "right place"
>        * is at the top left corner.
>        */
>       final int ballBox = vs.unitSqCS(box, "UNIT");

We discussed this at Jkl: the problem was the different
semantics of the GL and AWT, when putting coordsystems 
at the same Z value.

        Tuomas




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