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Re: [Gzz] Asko 2002-03-10


From: Tuomas Lukka
Subject: Re: [Gzz] Asko 2002-03-10
Date: Mon, 10 Mar 2003 18:16:39 +0200
User-agent: Mutt/1.4i

On Mon, Mar 10, 2003 at 05:36:27PM +0200, Asko Soukka wrote:
> 8h workday
> - replacing AbstractBgVob PEG with a new one
> - SolidBgVob -> SolidBackdropVob
>   * gzz
>   * libvob
> 
>   Benja: I didn't touch fenfire. AFAIK this affects Fenfire only
>   after you update libvob.jar. Do you have make (ant) command
>   for rebuilding Fenfire's libvob?

This would be a good place to start discussing these dependencies.

What model do we want to use?

> - Lego-controller photos should be placed to their own module
>   for now on: fenfire/controllers
> 
> Tuomas wrote:
> > Yes, we should talk priorities again now that the projects are split.
> > Should we try to focus on one project as a "swarm" and crank that one 
> > project up one release or focus on different projects each?
> 
> Sounds efficient, but how far is that reasonable? 

Which one?

> I.e. I'm currently 
> familiar only with libvob, loom and navidoc. Since gzz-version of navidoc 
> works, it's not primary to project. Though, I still want to focus it after 
> I have got something ready on UI said for a while. 

Yes, and when you focus on it, do you think it would help if others focused
on it as well?

Or a small team?

Working on one of the projects alone feels to me a very slow way to make
progress (e.g. getting libvob up to gear would have been speeded up 
by involving someone else).



> Btw, how crucial CullingCoordsys is currently? I've been avoiding it for a 
> while, since I don't see any easy ways enhancing it. The benefit of more 
> exact culling could be easy lost by longer calculation time.

Hmm, we could have a switch for how much the contents actually costs to 
render...

However, it's not crucial before we have a benchmark that says it's a 
bottleneck.

        Tuomas




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