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Re: [Gzz] Benchmarks


From: Matti Katila
Subject: Re: [Gzz] Benchmarks
Date: Mon, 17 Mar 2003 20:20:37 +0200 (EET)

On Mon, 17 Mar 2003, Tuomas Lukka wrote:
>> I added some benchmarks for pp[press Ctrl+b] and the results are 
>> interesting, though:
>> 
>> 1 : Benchmark - leave out paper :      140  frames.
>> 2 : Benchmark - leave out shortcuts :  175  frames.
>> 3 : Benchmark - leave out text :       252  frames.
>> 4 : Benchmark - leave out background : 269  frames.
>> 5 : Benchmark - leave out fillet :     122  frames.
>> 6 : Benchmark - leave out nothing :    122  frames.
> 
> What is the "frame" unit? What kind of a period do you use for measurement?

How many frames are shown on screen from time and place a to time and 
place b. Where from a to b is deterministic and 'normal' use case of pp.

Since OpenGL tries to show as many frames as possible between a and b the 
result should be some way ok?

> If it's "fps" i.e. frames per second, then you'd actually be better 
> off calculating the number of milliseconds per frame, as that would
> be more linear and easily understandable.

No, it isn't "fps". I let UpdateManager to render as many frames as 
possible between two scenes.
 
>> It seems that background, which is the calendar thing, eats a lot of 
>> power. 
> The calendar has a lot of text, right? What if you disable text in calendar?

Yes, we are already a lot ahead from the starting point where
we did know nothing about what's eating all the cpu powers.


   -Matti





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