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Re: skelout patch


From: John W. Millaway
Subject: Re: skelout patch
Date: Fri, 10 May 2002 13:58:23 -0700 (PDT)

> This patch seems to be eating a few too many \n's. The output now looks
> pretty garbled and does not compile.

You have to remove this code, too:

847,853d851
<                       {
<                       if ( skelfile )
<                               /* Skeleton file reads include final
<                                * newline, skel[] array does not.
<                                */
<                               out( buf );
<                       else
855d852
<                       }



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