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Re: skelout patch


From: Danen Brücker
Subject: Re: skelout patch
Date: 10 May 2002 14:08:39 -0700

Yup, that fixes it. Thanks.

The reentrant mode is great. Is flex available via anoncvs? I couldn't
find it.

On Fri, 2002-05-10 at 13:58, John W. Millaway wrote:
> > This patch seems to be eating a few too many \n's. The output now looks
> > pretty garbled and does not compile.
> 
> You have to remove this code, too:
> 
> 847,853d851
> <                       {
> <                       if ( skelfile )
> <                               /* Skeleton file reads include final
> <                                * newline, skel[] array does not.
> <                                */
> <                               out( buf );
> <                       else
> 855d852
> <                       }
> 
> 
> 
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