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Re: [Help-liquidwar6] Visual tuning of the floating HUD


From: Timothy Anderson
Subject: Re: [Help-liquidwar6] Visual tuning of the floating HUD
Date: Thu, 8 Oct 2009 15:33:06 -0500

Hahah. Awesome. Alright. How do you feel about applying that type of
effect to the HUD? It would allow you to have a better view of what's
going on in the map underneath it. I don't think it would be too
taxing on hardware, but again I don't know much about that.

Tim

On 10/8/09, Christian Mauduit <address@hidden> wrote:
> Current release does support it. Depends on which bitmaps, but it's just a
> question of activating it or not. I'm not a transparency addict, if it's
> not mandatory I turn it off but when it's nice, I keep it. Examples of
> transparency include, for instance, the bubbles in the background. Also,
> any map that has an alpha-layer enabled PNG as a texture will be handle
> correctly (there's even a hack to support transparency through a special
> JPEG file) and finally, on multi layered maps, fighters are shown with
> alpha blending when they are in a "tunnel".
>
> So well, yes, transparency is handled. Technically it's just a matter of
> enabling blending through OpenGL, it's trivial to do. Performance is yet
> another thing. Blending, in theory, is supposed to be slow. What I've seen
> on the hardware I have is that slow hardware is slow and fast hardware is
> fast whatever options you activate ;) I'm exagerating a bit, maybe. What
> I've done in some parts of the code, is that if I know there's no alpha
> layer, or if it's "opaque" everywhere, I just turn blending off. It's not
> always possible to do this, but when it's easy, I do it.
>
> That was about transparency ;)
>
> Have a nice day,
>
> ufoot.
>
> On Thu, October 8, 2009 7:08 pm, Timothy Anderson wrote:
>> Christian, will transparency in bitmaps be supported in LW6? I read
>> someone ask the question and I don't remember the answer.
>>
>> Thanks,
>>
>> Tim
>>
>> On 10/7/09, Christian Mauduit <address@hidden> wrote:
>>> Hi,
>>>
>>> On Wed, October 7, 2009 3:31 pm, Kasper Hviid wrote:
>>>> On the other hand, maybe them Linux guys would find it more amusing to
>>>> toy with gl-floating-const.xml themselves, rather than having some
>>>> pre-defined choices..
>>> Yep. I think we should just figure out how to set up one or two huds
>>> that
>>> work well and look good out of the box, then let ever-tweakers set them
>>> to
>>> their needs. Want I want to suggest by providing 2 huds (floating +
>>> tactical) is on one hand address the two different needs "I want
>>> something
>>> light" and "I want to see everything possible", and on the other hand
>>> prove, by an example, that the game is somewhat versatile.
>>>
>>>> dude, I can't get it to work!
>>> Good catch. There's one more parameter: hud-color-auto in hints.xml.
>>>
>>> Example command line:
>>> ./liquidwar6 --hud-color-auto=false --hud-color-frame-bg=#ffffff
>>> --hud-color-frame-fg=#000000
>>>
>>> It's in hints.xml for it's not a direct property of the map, rather a...
>>> "hint" ;) sort of a meta information on how to load the map. By default
>>> it's true but if set to false then values from style.xml will be used.
>>>
>>>> I thought it was an error, when the HUD toggled between percentage and
>>>> some strange negative number. But the number of deaths is vital
>>>> information, so it makes sense.
>>> I hesitated to display both the percentage and the frag count together,
>>> but after all I thought it was starting to get too much information for
>>> a
>>> "light" hud. I played like this and founds out it was playable that way.
>>> Most information is available graphically anyway. If you have a high
>>> percentage the circle is big and teams are sorted by frag counts (best
>>> on
>>> the left).
>>>
>>> Christian.
>>>
>>> --
>>> Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
>>> Liquid War 6 - http://www.gnu.org/software/liquidwar6/     / _")\~ \~/
>>> "Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
>>> ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/
>>>
>>>
>>>
>>> _______________________________________________
>>> Help-liquidwar6 mailing list
>>> address@hidden
>>> http://lists.gnu.org/mailman/listinfo/help-liquidwar6
>>>
>>
>>
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>>
>
>
> --
> Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
> Liquid War 6 - http://www.gnu.org/software/liquidwar6/     / _")\~ \~/
> "Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
> ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/
>
>
>
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