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Re: [Help-liquidwar6] Fighter Eyecandy Brainstorm


From: Christian Mauduit
Subject: Re: [Help-liquidwar6] Fighter Eyecandy Brainstorm
Date: Tue, 20 Oct 2009 02:18:48 +0200 (CEST)
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Hi,

On Mon, October 19, 2009 4:32 pm, Kasper Hviid wrote:
> We could let a lot of the pixel-groups act the same way, perhaps turned
> 90/180/270 degrees or mirrored.
[...]
> I fear that the actual programming would take some more time than an
> OpenGl
> coolness solution. On the posetive side, I think it will be pretty fun to
> code!
If I were to code this, I'd probably handle say, 10 or 20 "base patterns"
containing X*X fighters. Those patterns would live their own life with a
"local" algorithm, and I would put them either randomly or with simple
rules depending on what's arround the pattern itself.

You're right, that's something likely to be fun to code ;)

Christian.

PS: about the sharing of maps online ("community site") I think Tim
Anderson had some knowledge about web hosting & stuff like that. I
forwarded my question about "what tool could we use" to an internal GNU
discussion list. I'm waiting for replies until I can really have a
definitive opinion on the subject.

-- 
Christian Mauduit <address@hidden> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/     / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/





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