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[Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault


From: Daniel Burrows
Subject: [Heroes] Re: Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Date: Sun, 17 Nov 2002 17:09:48 -0500
User-agent: Mutt/1.4i

  This came through the Debian BTS.  I can't reproduce it here.
(assuming it's supposed to happen within 5-10 minutes)  Does anyone
else have any ideas?

  Daniel

On Sun, Nov 17, 2002 at 10:25:08PM +0100, Christoph Claus <address@hidden> was 
heard to say:
> Package: heroes-common
> Version: 0.21-2
> Severity: important
> 
> Sometimes while playing Quest (I tried the other modes, but could not
> reproduce it) Heroes immediately exits with
> 
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> 
> The exit code is 245.
> 
> I am not sure, but it seems as if the problem was limited to Level 1
> (I played -- once I passed Level 1 -- up to Level 4 without
> problems).
> 
> I tried a lot around, but I could not find a reliable way to reproduce
> it. It is *not* related to collecting a "goodie", a certain length or
> playing time. It happens almost every time playing Level 1.
> 
> I filed this report against heroes-common because it happens with
> heroes-ggi as well.
> 
> Regards
> Christoph Claus
> 
> -- System Information
> Debian Release: 3.0
> Architecture: i386
> Kernel: Linux lux 2.4.19 #1 Sam Sep 28 20:18:03 CEST 2002 i686
> Locale: address@hidden, address@hidden
> 
> Versions of packages heroes-common depends on:
> ii  heroes-sdl                    0.21-2     Collect powerups and avoid your 
> op
> 

-- 
/-------------------- Daniel Burrows <address@hidden> -------------------\
|            Whom the gods would destroy, they first teach BASIC.             |
\-Evil Overlord, Inc: planning your future today. http://www.eviloverlord.com-/




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