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Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault


From: Jean Delvare
Subject: Re: [Heroes] Bug#169525: heroes-common: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Date: Wed, 20 Nov 2002 12:28:18 +0100

> The first time I had no backtrace, only "Cannot access memory at 0x11"
> or similar (cannot remember the exact value). The second time, more
> luck:
> 
> #0  0x0804dad3 in initialize_deck_font () at fontdata.c:91
> 91            for (height = 0; height < deck_font->height; ++height) {
> (gdb) bt
> #0  0x0804dad3 in initialize_deck_font () at fontdata.c:91
> #1  0x0806a6ce in draw_level (p=-1073743384) at render.c:548
> Cannot access memory at address 0x17
> (gdb)

This needs an update. The backtrace probably makes no sense. I've tried
again, and the other backtrace is completely different:

#0  0x0806db08 in draw_sprrle (sprite=0x80f4268, 
    dest=0x80e1790 '®' <repeats 18 times>, "­¬«ª©§") at sprrle.c:44
44              *cur++ = *pc++;
(gdb) bt
#0  0x0806db08 in draw_sprrle (sprite=0x80f4268, 
    dest=0x80e1790 '®' <repeats 18 times>, "­¬«ª©§") at sprrle.c:44
#1  0x08307038 in ?? ()
Cannot access memory at address 0x19
(gdb)

So obvously the only relevant line here is "Cannot access memory at
address 0x19" (the address changes each time). I am now awaiting orders
to narrow the bug location, if possible.

-- 
Jean Delvare
http://www.ensicaen.ismra.fr/~delvare/




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