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Re: Gets vertical skylines from grob stencils (issue 5626052)


From: Han-Wen Nienhuys
Subject: Re: Gets vertical skylines from grob stencils (issue 5626052)
Date: Thu, 1 Mar 2012 07:52:00 -0300

2012/3/1 Janek Warchoł <address@hidden>:

> From what i see, the skylines are now more precise than they need to
> be - every glyph has a skyline of 10 or so boxes, even if it's a
> single letter! (see attached)
> I think the proper solution would be to:
> a) set minimal "step" size to 0.2 staffspace (or more in case of bigger 
> objects)
> b) change outlines from "stairs" to glued lines (what Joe suggested).
> This would allow for even less "fragments" for each skyline.

It's neat that you are generating such precise skylines, but can you
show places where this makes an appreciable difference for texts?

You could look into some heuristic that limits the number of boxes
depending on their shapes, so it creates a single box for most glyphs.

For example, you could take the box enclosing the glyph and compare
its area with that of the union of the boxes, and revert to one box if
the difference is less than X percent.

-- 
Han-Wen Nienhuys - address@hidden - http://www.xs4all.nl/~hanwen



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