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Re: Gets vertical skylines from grob stencils (issue 5626052)


From: Han-Wen Nienhuys
Subject: Re: Gets vertical skylines from grob stencils (issue 5626052)
Date: Thu, 1 Mar 2012 07:59:02 -0300

On Thu, Mar 1, 2012 at 7:57 AM, David Kastrup <address@hidden> wrote:

>>> From what i see, the skylines are now more precise than they need to
>>> be - every glyph has a skyline of 10 or so boxes, even if it's a
>>> single letter! (see attached)
>>> I think the proper solution would be to:
>>> a) set minimal "step" size to 0.2 staffspace (or more in case of
>>> bigger objects)
>>> b) change outlines from "stairs" to glued lines (what Joe suggested).
>>> This would allow for even less "fragments" for each skyline.
>>
>> It's neat that you are generating such precise skylines, but can you
>> show places where this makes an appreciable difference for texts?
>
> Well, it is again an issue of "incest tabu" where the details of the
> combining skylines make best sense for combining _heterogenous_
> elements: for arranging text with text, you don't want to have things
> get too closely or even interleaved.  But having a single high letter
> "interlock" with a note stem can improve the overall arrangement.

Exactly my point: you can fix the single letter case with a single
bbox per glyph.  Why do you need more accuracy than single box per
glyph?

-- 
Han-Wen Nienhuys - address@hidden - http://www.xs4all.nl/~hanwen



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