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Re: aleatoric squiggles


From: James Harkins
Subject: Re: aleatoric squiggles
Date: Thu, 07 Jul 2011 20:16:45 +0800
User-agent: Wanderlust/2.15.6 (Almost Unreal) SEMI/1.14.6 (Maruoka) FLIM/1.14.9 (Gojō) APEL/10.7 Emacs/23.1 (x86_64-pc-linux-gnu) MULE/6.0 (HANACHIRUSATO)

At Thu, 7 Jul 2011 10:21:01 +0200,
address@hidden wrote:
> 
> Karim Barkati <address@hidden> is currently typesetting a score not unlike 
> this for viola & electronics.  I'm ccing him to this e-mail: his approach 
> also uses glissandi and looks really nice.
> 
> For the arrow:
> \relative c' {\override Glissando #'bound-details #'right #'arrow = ##t c1 
> \glissando s1 c1 }
> 
> For the cuing, if the glissando is always gonna be flat, try:
> 
> \relative c' {
> \override Glissando #'bound-details #'right #'padding = #0
> \override Glissando #'bound-details #'left #'padding = #0
> f4 \glissando
> \override Voice . NoteHead #'stencil = #(ly:make-stencil '() '(0 . 0) '(0 . 
> 0))
> \override Voice . Stem #'stencil = ##f
> \repeat unfold 22 { f4 \glissando }
> \revert Voice . NoteHead #'stencil
> f4
> }

Good suggestions, thanks.

Just tried out the #'padding = #0 trick. I also needed this -- without it, ly 
tried to squeeze 8-9 measures into one system, totally unreadable :)

            \override Glissando #'breakable = ##t

Not bad, though the glisses don't always join exactly. I won't be too fussy at 
this stage.

Thanks again!
James


--
James Harkins /// dewdrop world
address@hidden
http://www.dewdrop-world.net

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