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Re: [Mldonkey-users] Ports
From: |
Pierre Etchemaite |
Subject: |
Re: [Mldonkey-users] Ports |
Date: |
Mon, 4 Nov 2002 01:32:50 +0100 |
Le Sun, 3 Nov 2002 17:18:29 +0100, Steffen Solyga <address@hidden> a
écrit :
> > 4. mldonkeyClient --> eDonkeyClient udp (usually 4666)
> > used for source propagation, incoming packets must be allowed.
>
> Did you really mean mldonkeyClient --> eDonkeyClient or just
> client->client? Assuming the last...
I meant mldonkeyClient -> client ("eDonkeyClient" in a generic meaning),
since currently only mldonkey sends sources to other clients, and it sends
sources regardless of the kind of client it's talking to.
> > On the official client, both TCP and UDP use the same port number, and
> > the port number is randomly choosen when you run the client for the
> > first time.
>
> Seems to be a contradiction: same port <-> randomly choosen port.?
The TCP and the UDP ports have the same number on a given host, but each
host gets a random number. I hope it's clear that time :)
> eDonkey-Servers
> ---------------
> 1. eDonkeyClient --> eDonkeyServer tcp 4661 adjustable
> 2. eDonkeyClient --> eDonkeyServer udp 4665 fixed to 1.+4
> ==> incoming connections must be allowed for 1. and 2.
The docs from http://www.thedonkeynetwork.com say that port 4662 must be
open too, then this port is not mentionned when they provide firewalling
examples, I'm confused :)
> Overnet-Nodes
> -------------
> 1. Node --> Node tcp 4662 adjustable
> 2. Node --> Node udp 4662 fixed to 1.
> ==> incoming connections must be allowed for 1. and 2.
Almost correct, but 4662 is not the default value, because there's no
default value :)