[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Mldonkey-users] mldonkey and online gaming
From: |
Taros666 |
Subject: |
Re: [Mldonkey-users] mldonkey and online gaming |
Date: |
Sat, 15 Mar 2003 12:36:56 +0100 |
User-agent: |
Mozilla/5.0 (Windows; U; Win98; de-AT; rv:1.3) Gecko/20030312 |
Conrad Emde wrote:
Hi,
is anyone on this list, who's playin online games while running
mldonkey. I'm asking because i wanted to play the unreal tournament demo
and got some hangs (short but significant). By turning mldonkey off,
they disappear. I'm already using the wshaper script mentioned somewhat
earlier on this list, which improved pinging google.de times from 1000
and above to 200-300. But maybe there's more to tweak. let me know, what
you think.
If you use wshaper to get better pings, that will not lead to overall
better TCP/IP performance (well, it does...sometimes). You have to
manually priorize the ports that are used by your online game.
Why does everyone think good ping=good TCP/IP transfer? A ping uses ICMP
and if you favour the ICMP-packets, you get wonderful pings and that
doesn't help you for any other TCP/IP packet!
The other thing is to give mldonkey very little priority...that will
lead to better overall performance and to drop mldonkey-packets if they
can't be sent...
You can't have both: good mldonkey DL AND good overall TCP/IP performance.
Taros666
P.S. any TCP/IP Guru, feel free to flame and correct me...