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Re: [netPanzer-Devel] DirectDraw


From: Matze Braun
Subject: Re: [netPanzer-Devel] DirectDraw
Date: Mon, 1 Sep 2003 17:53:06 +0200 (CEST)


On Sun, 31 Aug 2003 address@hidden wrote:

> > Note that I wanted to keep DirectX too. The switch to mingw, will mainly
> > be a switch of compiler which should be a first simple step. I'm still
> > working on it. But I'd appreciate it if you could commite your changes so
> > that I can integrate them into my efforst and get an impression how they
> > work.
> >
> > Greetings,
> >     Matze
> 
> Well, this is attempt number 2, for some reason my first appear to work.
> 
>  - I commited my SDL stuff.  It's off by default (look in
> 'src/UILib/UIDraw.cpp' to change.
I just looked at it, and I have some small things we should think of:

-The name UILib seems somewhat strange to me... A Subdirectory 
 NetPanzer/Graphics/SDL or so would make more sense.
-Do we want to wrap all the drawing routines once again? I think it would 
 make more sense to "inject" the SDL calls directly into the netpanzer 
 code. SDL already is an abstracted API, there's no need to introduce 
 another unneccessary layer of abstraction IMO... (NetPanzer already has 
 way too many of these)

> 
>  - I removed the binary bit on the msvc workspace files.  If you are using
> them you will need to remove the directories and refetch for it to work.
no problem. I don't have msvc anyway, so unfortunately I can't test this 
stuff anyway.

> 
>  - Matze, one of us should commit gcc build stuff.  I have a Makefile that
> works with tips, but I think you've been doing some stuff with this, so I
> haven't commited anything.
My next big commit (which also contains a Makefile) is ready ... I'm just 
waiting until savannah updated the ssh keys...

Greetings,
        Matze




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