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[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axe
From: |
Rik |
Subject: |
[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used |
Date: |
Fri, 22 Apr 2011 01:11:26 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.16) Gecko/20110323 Ubuntu/10.04 (lucid) Firefox/3.6.16 |
Follow-up Comment #6, bug #32980 (project octave):
Unfortunately the patch does not seem to operate correctly on some plots.
Try the following example:
[x,y,z] = sombrero;
surf (x,y,z);
Without the patch, it produces the sombrero figure. With the patch it
produces a tiny fraction of a surface within the axis limits [0 1 0 1 0 1]. I
can get it to display the whole figure with axis("auto"), but it indicates
that something isn't right.
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- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/02
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/03
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/04
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Rik, 2011/04/04
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/05
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/20
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used,
Rik <=
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/21
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/22
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Rik, 2011/04/22
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/22
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/23
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, John W. Eaton, 2011/04/25
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/25