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[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axe


From: John W. Eaton
Subject: [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used
Date: Mon, 25 Apr 2011 14:52:27 +0000
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.16) Gecko/20110107 Iceweasel/3.5.16 (like Firefox/3.5.16)

Follow-up Comment #12, bug #32980 (project octave):

The code in axes.m should be generic and not have special cases for specific
toolkits.  So it seems to me that it would be better to fix this in the part
of Octave that works directly with the fltk/opengl toolkit.  Since we have
complete control over the axes labels in that code, it seems that all we would
need to do is detect the condition there, scale the values to plot and then
place axis labels appropriately.  That should allow us to handle the full
range of double precision values even if OpenGL doesn't handle that
internally.

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