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[Octave-bug-tracker] [bug #41277] isosurface plotting performance poor o
From: |
Rik |
Subject: |
[Octave-bug-tracker] [bug #41277] isosurface plotting performance poor on random data |
Date: |
Tue, 21 Jan 2014 22:15:48 +0000 |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:26.0) Gecko/20100101 Firefox/26.0 |
Follow-up Comment #2, bug #41277 (project octave):
This is back to the poor performance of the patch function when called with
lots of patches. There is a similar bug open about the poor performance of
the scatter function (bug #40663). The problem is not Octave's m-file
implementation of isosurface. You can check that by changing the final
command to be
tic; isosurface (x, y, z, v, 0.8); toc
On my machine the m-file takes just 1.15 seconds, but the actual rendering by
OpenGL and the C++ code in Octave's drawnow routine take 17.5 seconds.
I think at some point the drawnow routine needs to be run under a profiler to
find out what the bottleneck is.
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