|
From: | Philip Nienhuis |
Subject: | [Octave-bug-tracker] [bug #54762] Using fill with 1000 vertices crashes octave |
Date: | Tue, 2 Oct 2018 13:39:36 -0400 (EDT) |
User-agent: | Mozilla/5.0 (Windows NT 6.1; WOW64; rv:51.0) Gecko/20100101 Firefox/51.0 SeaMonkey/2.48 |
Follow-up Comment #10, bug #54762 (project octave): The memory consumption for nr_of_vertices ~800 in the OP's example code is only around 100 MB. So I guess there's some internal OOM error or overflow behind the scenes in the OpenGL code in Octave itself (just a WAG). As an aside, the code we have in Octave for plotting patches is not very efficient anyway. The Windows-supplied OpenGL driver is pathetic. Better use the Octave supplied one. _______________________________________________________ Reply to this item at: <https://savannah.gnu.org/bugs/?54762> _______________________________________________ Message sent via Savannah https://savannah.gnu.org/
[Prev in Thread] | Current Thread | [Next in Thread] |