On Jan 12, 2014, at 5:52 PM, Daryl Lee <address@hidden> wrote:
On Jan 12, 2014, at 3:44 AM, c. <address@hidden> wrote:
On 12 Jan 2014, at 00:07, Ben Abbott <address@hidden> wrote:
sudo port install octave @3.6.4 +atlas+docs+fltk+gcc48+x11
sudo port deactivate octave
sudo port install GraphicsMagick +q32
You can use the "octave-next" package which is in the development branch of
MacPorts
or its preview version posted here [1] to get a more complete and up-to-date
set of
depenedencies installed.
I had no luck with octave-next:
$ sudo port -v build octave-next +atlas+gcc48+metis+doc
configure.compiler=macports-gcc-4.8
Error: Port octave-next not found
You need to setup a local repository ...
http://guide.macports.org/chunked/development.local-repositories.html
And then include the local portfile for octave-next. The diff between the
released portfiile for Octave and octave-next is at the link below.
https://trac.macports.org/ticket/41155#comment:23
My intent in going through all this is to eventually actually be able to make a
contribution; but this may be the hardest "hello, world" experience I've ever
had!
As for GraphicsMagick in particular, note the suggestion in this comment [2]
about
needing to compile it with gcc and not clang.
HTH,
c.
[1] https://trac.macports.org/ticket/41155
[2] https://trac.macports.org/ticket/41155#comment:3
I understand that I need to compile GraphicsMagick under gcc instead of clang;
I'm only confused as to how to actually do that. Following Ben's advice, I did:
sudo port install octave @3.6.4 +atlas+docs+fltk+gcc48+x11
sudo port deactivate octave
sudo port install GraphicsMagick +q32
That doesn't change the compiler. You'll need to follow the hints that are part
of comment#3
https://trac.macports.org/ticket/41155#comment:3
Ben