Message: 6
Date: Mon, 3 Mar 2014 13:45:24 -0800 (PST)
From: Philip Nienhuis <address@hidden>
To: address@hidden
Subject: Re: mxe-octave cross-build errors when building native-gcc
Message-ID: <address@hidden>
Content-Type: text/plain; charset=us-ascii
John Donoghue-2 wrote
Message: 3
Date: Sun, 2 Mar 2014 14:41:30 -0800 (PST)
From: PhilipNienhuis <
pr.nienhuis@
>
To:
octave-maintainers@
Subject: mxe-octave cross-build errors when building native-gcc
Message-ID: <
address@hidden
Content-Type: text/plain; charset=UTF-8
With mxe-octave
(hg summary:
parent: 3556:22b42ac3fd68 tip
native-gcc: remove unintended changes to native-gcc.mk from cs
b1ca68ddd02c)
<snip>
I also didn't manage to get gl2ps included in the build (reported
earlier); checking the various related files didn't yield any clues why.
Now, based on your analysis of native-gcc behavior, it occurs to me
that I do not have gl2ps installed on that Mageia system itself, so
I'm wondering if similar mechanisms occur as with native-gcc (i.e.,
mxe is trying to pull in gl2ps stuff from the host build system but
fails as it isn't there in my case). A check could be installing gl2ps
on Mageia and then rebuilding mxe-octave with my "old" mxe-octave build
chain.
Just tried that (with older mxe build chain), didn't help.
I'm at a loss why gl2ps doesn't get included in the build.
Philip
---
I tried moving system gl2ps headers on my box to simulate not installed and
it still build fine.
If you run:
rm installed-packages/gl2ps
and then rerun make, does it build gl2ps ?