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[Openexr-devel] More documentation coming? Questioins on writing files
From: |
Mr 'Zap' Andersson |
Subject: |
[Openexr-devel] More documentation coming? Questioins on writing files etc... |
Date: |
Mon, 27 Jan 2003 11:16:10 +0001 |
On Stardate 25 Jan 2003, 13:44, subspace transmissions from Drew Hess
<address@hidden> indicated:
> > 1. Before I start... Is someone already working on a 3DSMax bitmap IO
> > plugin, making my effort redundant?
>
> Not that I'm aware of. Sounds like a good idea.
Good. Is there some more documentation coming? I find this slightly
underdocumented. While I can decode the usage of reading from the display
app, the usage for writing kinda eludes me. Especially since I would like
to be able to export as many channgls as MAX supports...
Also... should I implement any of this deblur, knee etc. stuff in the
import, or should I simply import the data as-is and let the existing MAX
functions for tweaking response curves do that job instead? As I feel
those functions are kinda meant for DISPLAY anyway... right?
> > 3. If image sequences is the suggested way to go, what is the "industry
> > accepted" numbering scheme? Tag frame numbers to the end of filenames?
>
> I don't think there's any defacto standard. I've seen it done several
> ways. We use a scheme like this: foo.1.exr, foo.2.exr,... foo.10.exr,
> foo.11.exr, ... etc.
Actually I realized MAX takes care of this for me so I dont need to
bother.
/Z
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