[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [Openexr-devel] Hello OpenEXR list - and some questions
From: |
John Burnett |
Subject: |
RE: [Openexr-devel] Hello OpenEXR list - and some questions |
Date: |
Mon, 27 Jan 2003 16:04:50 -0800 |
> > 1b. ...and may I use the libraries posted earlier on this
> > list to link against?
> Once we've got Windows support in the GNU Savannah OpenEXR source
> tree, though, I'd appreciate it if you started using
Hum... *this* is where I'd wonder about VC6 support, since VC7 isn't really
supported with the 3dsmax sdk... though if you can avoid allocating memory
that is the responsibility of 3ds to free (and vice versa), then you're
supposedly safe. I don't know enough about bitmap IO in 3ds to know if
that's possible or not (I'd be surprised if it was).
Does it look like VC6 support is out for sure? (hate VC7... the compiler is
nicer, but the IDE is bloody annoying).
John
- RE: [Openexr-devel] Hello OpenEXR list - and some questions,
John Burnett <=