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Re: RE: [Openexr-user] Re: Clarification on Open EXR and Photoshop


From: JK
Subject: Re: RE: [Openexr-user] Re: Clarification on Open EXR and Photoshop
Date: Wed, 25 Aug 2004 11:15:19 -0400

Thank you for the excellent suggestions

JK


> 
> From: "Peter Whiteside" <address@hidden>
> Date: 2004/08/24 Tue PM 12:35:07 EST
> To: <address@hidden>, 
>       <address@hidden>
> CC: <address@hidden>
> Subject: RE: [Openexr-user] Re: Clarification on Open EXR and Photoshop
> 
> Does Aura understand open exr and is it float colorspace?
> I use Digital Fusion, a compositor with built in roto paint, tracking, 
> masking, realtime preview, etc. I works in float colorspace, and understands 
> exr and hdr.
> 
> -----Original Message-----
> From: address@hidden
> [mailto:address@hidden
> Behalf Of Ched at Starfortress.com
> Sent: Tuesday, August 24, 2004 9:31 AM
> To: address@hidden
> Cc: address@hidden
> Subject: [Openexr-user] Re: Clarification on Open EXR and Photoshop
> 
> 
> 
> I don't understand why someone would use Photoshop to do frame by frame
> manipulations. There is no onion skinning available so how do you see what
> is ahead and behind the current frame without changing those massive 4k or
> 8k layers? What about something like NewTek's Aura Video Paint? It's
> resolution independent, uses onion skinning, and was designed with 2D
> animation and 3D integration in mind from the ground up.
> 
> Just my $0.25
> 
> - Ched Beckwith
> 
> http://www.starfortress.com/
> 
> 
> > The Windows and OSX versions
> > are not stable as suggested
> > by the Cinepaint web site,
> > lots of bugs.  Stability,
> > plus the robust tools of
> > Photoshop make it the editor
> > of choice for me, retaining
> > the quality remains the question.
> 
> > JK
> 
> 
> 
> 
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> 
> 
> 





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