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Re: Continuing the storyline ...
From: |
Stefan Dirsch |
Subject: |
Re: Continuing the storyline ... |
Date: |
Mon, 16 Jun 2003 16:06:25 +0200 |
User-agent: |
Mutt/1.4i |
On Mon, Jun 16, 2003 at 12:38:13PM +0200, Ingo Ruhnke wrote:
> Juergen Weigert <address@hidden> writes:
>
> > Perhaps we should add a shortcut so that one could go directly near
> > the end of tutorial island, that would make continuing the story
> > faster, in case one's ~/.pingus directory got removed?
>
> If one removes his savegames, bad luck. There will be and there are
> already a few cheat codes to give unlimited actions, skip levels.
> etc., but they might not get publicly announced.
>
> > Will the story be a linear one, or will there be branches into
> > multiple story lines?
>
> Story line will be pretty much linear, there will be braches (inside a
> island, not crossing islands) and secret islands, but I don't expect
> them to influence the story all that much. After all the story should
> be extremly simple, not much more then 'rescue the princess' with a
> bit explanation where the pingus are and where they are heading.
>
> > I would vote for the latter, as it eases game development. We could
> > extend the game in parallel working in different corners of the
> > world. I would suggest to allow the pingus to paddle away in
> > different directions from tutorial island.
>
> If people start to work in parallel on different islands, there is no
> need to branch the story, simple pack both islands after each other
> and release two islands with the next release.
>
> Next island will most likly be this one here:
>
> * http://pingus.seul.org/~grumbel/tmp/volcano2.jpg
>
> The one after that might be this:
>
> * http://pingus.seul.org/~grumbel/tmp/hellmouth.jpg
Looks excellent! So the hellmouth levels should be tested? I found
references in worlmaps/volcano.xml to them. Or could you already give
us a list of levels you would like to use for these islands?
Stefan
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Stefan Dirsch <address@hidden>
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