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Re: [Pingus-Devel] Memory leak in Pingus 0.7.2
From: |
Michael [Plouj] Ploujnikov |
Subject: |
Re: [Pingus-Devel] Memory leak in Pingus 0.7.2 |
Date: |
Wed, 9 Jan 2008 14:32:04 -0500 |
On Jan 9, 2008 2:10 PM, Simon Bachmann <address@hidden> wrote:
> Hi,
>
> I'm not sure this is the right place to report this. If it isn't, please
> point me to the right place ... and sorry!
This mailing list is as good as any.
>
> Since I upgraded to 0.7.2,
I'm just curious: did you compile the game yourself or which
precompiled binaries did you use?
> I observe a really bad memory leak in pingus:
> the memory usage of the program increases slowly but constantly until
> all available space is full.
Just so I know what to expect. Can you tell me how long it takes to
fill all of your memory and how much memory you have in your computer?
> From what I observed, this happens when actually playing a level, while
> when displaying the start screen, level selection screen, etc. memory
> usage does not increase (but does not decrease either).
I assume that you can reproduce this problem. Correct me if I'm wrong.
> Googling around I couldn't find anyone reporting the same problem, which
> seems somewhat strange to me...
>
> Almost forgot:
>
> ArchLinux, kernel 2.6.23
>
> rgds
>
> simon
>
>
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>
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