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From: | Simon Bachmann |
Subject: | Re: AW: Re: [Pingus-Devel] Memory leak in Pingus 0.7.2 |
Date: | Thu, 10 Jan 2008 18:46:40 +0000 |
User-agent: | Thunderbird 2.0.0.9 (X11/20071212) |
address@hidden wrote:
I tested about 10 levels (story and halloween levelset), i can confirm that memory grows with all of them.-- Originalnachricht -- Date: Wed, 9 Jan 2008 19:04:24 -0500 From: "Michael [Plouj] Ploujnikov" <address@hidden> To: address@hidden Subject: Re: [Pingus-Devel] Memory leak in Pingus 0.7.2 Reply-To: address@hidden On Jan 9, 2008 2:10 PM, Simon Bachmann <address@hidden> wrote:From what I observed, this happens when actually playing a level, while when displaying the start screen, level selection screen, etc. memory usage does not increase (but does not decrease either).Can you also tell me which level(s) you experienced this with?Would have to test this (I'm not on my PC right now) to be sure, but I would say with all levels.
From what I observed, it seems that there's no increase in memory usage while pingus are just walking around, while there is when they come out, do some action, get squashed, or come to the exit.
-- Libre Software: http://www.gnu.org/philosophy/free-sw.html _______________________________________________ Pingus-Devel mailing list address@hidden http://lists.nongnu.org/mailman/listinfo/pingus-develSunrise ADSL mit automatischer Installation - die einfachste Art, ins schnelle Internet einzusteigen. Ab CHF 9.90 pro Monat. http://www.sunrise.ch/adsl _______________________________________________ Pingus-Devel mailing list address@hidden http://lists.nongnu.org/mailman/listinfo/pingus-devel
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