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Re: [Qemu-devel] [PATCH] console: Properly switch consoles for screen du
From: |
Andriy Gapon |
Subject: |
Re: [Qemu-devel] [PATCH] console: Properly switch consoles for screen dumps |
Date: |
Fri, 16 Sep 2011 18:13:34 +0300 |
User-agent: |
Mozilla/5.0 (X11; FreeBSD amd64; rv:5.0) Gecko/20110705 Thunderbird/5.0 |
on 16/09/2011 01:48 Jan Kiszka said the following:
> From: Jan Kiszka <address@hidden>
>
> Do not mess with active_console, use console_select instead. This fixes
> corrupt virtual monitor consoles after issuing the screendump command.
>
> Signed-off-by: Jan Kiszka <address@hidden>
> ---
>
> Looks still weird - we should enable dumping to an invisible display
> buffer - but it cures this symptom without rewriting the whole console
> code.
Yeah, there is a momentary flicker during the dump.
But I happy that the monitor console is not garbled now.
Thank you!
> console.c | 13 ++++++++++---
> 1 files changed, 10 insertions(+), 3 deletions(-)
>
> diff --git a/console.c b/console.c
> index 5c7a93b..6dfcc47 100644
> --- a/console.c
> +++ b/console.c
> @@ -115,6 +115,7 @@ typedef enum {
> /* ??? This is mis-named.
> It is used for both text and graphical consoles. */
> struct TextConsole {
> + int index;
> console_type_t console_type;
> DisplayState *ds;
> /* Graphic console state. */
> @@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
> TextConsole *previous_active_console;
>
> previous_active_console = active_console;
> - active_console = consoles[0];
> +
> /* There is currently no way of specifying which screen we want to dump,
> so always dump the first one. */
> - if (consoles[0] && consoles[0]->hw_screen_dump)
> + console_select(0);
> + if (consoles[0] && consoles[0]->hw_screen_dump) {
> consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
> - active_console = previous_active_console;
> + }
> +
> + console_select(previous_active_console->index);
> }
>
> void vga_hw_text_update(console_ch_t *chardata)
> @@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds,
> console_type_t console_type)
> s->ds = ds;
> s->console_type = console_type;
> if (console_type != GRAPHIC_CONSOLE) {
> + s->index = nb_consoles;
> consoles[nb_consoles++] = s;
> } else {
> /* HACK: Put graphical consoles before text consoles. */
> @@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds,
> console_type_t console_type)
> if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
> break;
> consoles[i] = consoles[i - 1];
> + consoles[i]->index = i;
> }
> + s->index = i;
> consoles[i] = s;
> nb_consoles++;
> }
--
Andriy Gapon