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Re: [Qemu-devel] [PATCH] console: Properly switch consoles for screen du


From: Andriy Gapon
Subject: Re: [Qemu-devel] [PATCH] console: Properly switch consoles for screen dumps
Date: Fri, 16 Sep 2011 18:13:34 +0300
User-agent: Mozilla/5.0 (X11; FreeBSD amd64; rv:5.0) Gecko/20110705 Thunderbird/5.0

on 16/09/2011 01:48 Jan Kiszka said the following:
> From: Jan Kiszka <address@hidden>
> 
> Do not mess with active_console, use console_select instead. This fixes
> corrupt virtual monitor consoles after issuing the screendump command.
> 
> Signed-off-by: Jan Kiszka <address@hidden>
> ---
> 
> Looks still weird - we should enable dumping to an invisible display
> buffer - but it cures this symptom without rewriting the whole console
> code.

Yeah, there is a momentary flicker during the dump.
But I happy that the monitor console is not garbled now.
Thank you!

>  console.c |   13 ++++++++++---
>  1 files changed, 10 insertions(+), 3 deletions(-)
> 
> diff --git a/console.c b/console.c
> index 5c7a93b..6dfcc47 100644
> --- a/console.c
> +++ b/console.c
> @@ -115,6 +115,7 @@ typedef enum {
>  /* ??? This is mis-named.
>     It is used for both text and graphical consoles.  */
>  struct TextConsole {
> +    int index;
>      console_type_t console_type;
>      DisplayState *ds;
>      /* Graphic console state.  */
> @@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
>      TextConsole *previous_active_console;
>  
>      previous_active_console = active_console;
> -    active_console = consoles[0];
> +
>      /* There is currently no way of specifying which screen we want to dump,
>         so always dump the first one.  */
> -    if (consoles[0] && consoles[0]->hw_screen_dump)
> +    console_select(0);
> +    if (consoles[0] && consoles[0]->hw_screen_dump) {
>          consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
> -    active_console = previous_active_console;
> +    }
> +
> +    console_select(previous_active_console->index);
>  }
>  
>  void vga_hw_text_update(console_ch_t *chardata)
> @@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, 
> console_type_t console_type)
>      s->ds = ds;
>      s->console_type = console_type;
>      if (console_type != GRAPHIC_CONSOLE) {
> +        s->index = nb_consoles;
>          consoles[nb_consoles++] = s;
>      } else {
>          /* HACK: Put graphical consoles before text consoles.  */
> @@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, 
> console_type_t console_type)
>              if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
>                  break;
>              consoles[i] = consoles[i - 1];
> +            consoles[i]->index = i;
>          }
> +        s->index = i;
>          consoles[i] = s;
>          nb_consoles++;
>      }


-- 
Andriy Gapon



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