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Re: [Qemu-devel] [PATCH] console: Properly switch consoles for screen du


From: Anthony Liguori
Subject: Re: [Qemu-devel] [PATCH] console: Properly switch consoles for screen dumps
Date: Fri, 23 Sep 2011 09:44:03 -0500
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.17) Gecko/20110516 Lightning/1.0b2 Thunderbird/3.1.10

On 09/15/2011 05:48 PM, Jan Kiszka wrote:
From: Jan Kiszka<address@hidden>

Do not mess with active_console, use console_select instead. This fixes
corrupt virtual monitor consoles after issuing the screendump command.

Signed-off-by: Jan Kiszka<address@hidden>

Applied.  Thanks.

Regards,

Anthony Liguori

---

Looks still weird - we should enable dumping to an invisible display
buffer - but it cures this symptom without rewriting the whole console
code.

  console.c |   13 ++++++++++---
  1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/console.c b/console.c
index 5c7a93b..6dfcc47 100644
--- a/console.c
+++ b/console.c
@@ -115,6 +115,7 @@ typedef enum {
  /* ??? This is mis-named.
     It is used for both text and graphical consoles.  */
  struct TextConsole {
+    int index;
      console_type_t console_type;
      DisplayState *ds;
      /* Graphic console state.  */
@@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
      TextConsole *previous_active_console;

      previous_active_console = active_console;
-    active_console = consoles[0];
+
      /* There is currently no way of specifying which screen we want to dump,
         so always dump the first one.  */
-    if (consoles[0]&&  consoles[0]->hw_screen_dump)
+    console_select(0);
+    if (consoles[0]&&  consoles[0]->hw_screen_dump) {
          consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
-    active_console = previous_active_console;
+    }
+
+    console_select(previous_active_console->index);
  }

  void vga_hw_text_update(console_ch_t *chardata)
@@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, 
console_type_t console_type)
      s->ds = ds;
      s->console_type = console_type;
      if (console_type != GRAPHIC_CONSOLE) {
+        s->index = nb_consoles;
          consoles[nb_consoles++] = s;
      } else {
          /* HACK: Put graphical consoles before text consoles.  */
@@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, 
console_type_t console_type)
              if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
                  break;
              consoles[i] = consoles[i - 1];
+            consoles[i]->index = i;
          }
+        s->index = i;
          consoles[i] = s;
          nb_consoles++;
      }






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