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Windows [swarm 1.2]
From: |
Thorsten Schelhorn |
Subject: |
Windows [swarm 1.2] |
Date: |
Thu, 23 Jul 1998 12:35:29 +0100 |
I wonder what is the easiest way to build and _display_ a window.
So far, I exploited CommonProbeDisplay, but I guess there's a
better way to do it?
topLevel = [Frame createBegin: globalZone];
[topLevel setWindowGeometryRecordName: "top"];
topLevel = [topLevel createEnd];
[topLevel setWindowTitle: "Hello"];
[topLevel withdraw];
c_Frame = [Frame createParent: topLevel];
canvas = [ProbeCanvas createBegin: globalZone];
[canvas setParent: c_Frame];
[canvas setHorizontalScrollbarFlag: YES];
canvas = [canvas createEnd];
[c_Frame pack];
topFrame = [Frame createParent: canvas];
[topFrame setBorderWidth: 0];
[topFrame assertPosition];
[topFrame pack];
[topLevel deiconify];
[topFrame assertGeometry];
draws a window; which of that is essential, which is redundant, and what's the
key method to (re)draw the window on the screen and to resize accordingly
to the child widgets?
Thorsten
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- Windows [swarm 1.2],
Thorsten Schelhorn <=