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Re: porting problem
From: |
Marcus G. Daniels |
Subject: |
Re: porting problem |
Date: |
14 Jan 1999 08:48:00 -0800 |
>>>>> "JM" == Marshall James <address@hidden> writes:
JM> * [worldRaster setWidth: [epdSwarm getWorldXSize] Height:
JM> [epdSwarm getWorldYSize]];
The only difference seems to be the colormap that you are using --
it is possible that a segfault could occur if the colormap wasn't intact.
The best thing to do is to identify exactly where the crash occurs
(whether that's in Swarm or a system library), and work backward from there.
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Re: png problems, Paul E. Johnson, 1999/01/19