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Re: leak in CanvasItem?
From: |
Ralf Stephan |
Subject: |
Re: leak in CanvasItem? |
Date: |
Sun, 21 May 2000 09:09:53 +0200 |
> Is this with your modified TextItem?
No, it's with Swarm's too, and I guess with all CanvasItems.
Put this into heatbugs/main.m before [theTopLevelSwarm go]
and see the allocated memory build up:
{ id c = [[Canvas createBegin: globalZone] createEnd];
while (1)
{
id t = [TextItem createBegin: globalZone];
[t setCanvas: c];
t = [t createEnd];
[t drop];
}
}
That scalp would fit nicely to my other ones <chuckle>,
ralf
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- leak in CanvasItem?, Ralf Stephan, 2000/05/20
- Re: leak in CanvasItem?, Marcus G. Daniels, 2000/05/20
- Re: leak in CanvasItem?,
Ralf Stephan <=
- Re: leak in CanvasItem?, Ralf Stephan, 2000/05/21
- Re: leak in CanvasItem?, Marcus G. Daniels, 2000/05/21
- Re: leak in CanvasItem?, Ralf Stephan, 2000/05/22
- Re: leak in CanvasItem?, Marcus G. Daniels, 2000/05/22
- Re: leak in CanvasItem?, Ralf Stephan, 2000/05/23